Splatoon Raiders

Splatoon Raiders
Splatoon Raiders
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Splatoon Raiders drops its loadout screen on you before a single Salmonid shows up, and that upfront build decision matters more here than in any other Splatoon game, since this one is built entirely around raiding, not turf control.

GenrePvE looter-shooter
SettingSpirhalite Islands
Core loopRaid locations, fight Salmonids, loot and upgrade gear

Splatoon Raiders' Loadout-First Approach

Splatoon Raiders hands you gadgets, relic powers, a custom tank, and a bot buddy, and expects you to assemble these into a build before heading into any given raid location, rather than adjusting on the fly mid-mission. Gadgets, the game's new paint-filled items, are specifically built around this raid structure and don't carry over from the turf-war format older Splatoon games use.

Salmonids scattered across the Spirhalite Islands come in distinct sizes and threat levels, and a loadout tuned for one raid location can struggle badly in another if the build leans too hard into a single Gadget type. Players who keep a flexible mix of relic powers instead of maxing one path tend to handle the island-to-island variety in Splatoon Raiders more consistently.

Loot, XP, and Deep Cut

Defeating Salmonids feeds both character XP and a loot pool that includes weapons, Gadget parts, materials, and Spirhalite Shards, giving Splatoon Raiders a progression curve closer to a looter-shooter than a traditional Nintendo shooter. Working alongside Deep Cut, the trio of musicians tied to the game's story, frames this loot grind inside an actual narrative rather than leaving it as a disconnected side system.

  • Weapons: swap out your primary raid loadout
  • Gadget parts: build toward new paint-based tools
  • Spirhalite Shards: the island's specific raid currency

Do turf-war skills from other Splatoon games carry over to Splatoon Raiders?

Aiming and ink management still matter, but the loadout-and-Gadget system built around raiding the Spirhalite Islands means a Splatoon Raiders build has to be assembled with Salmonid fights in mind specifically, not repurposed turf-war habits.

Splatoon Raiders turns the series' usual ink-slinging reflexes into something closer to a build-crafting exercise, and figuring out which relic power actually covers your Gadget's weakness is what separates a clean Spirhalite Islands raid from a wipe.